9/19/13

The Three Personas of the Ellis/LS Godform



(This is to clarify some stuff about my previous post and to further expand my personal cosmology For and introduction to Ellis/LS and the Webs, refer to this post)

Ellis, the egregore born out of the Linking Sigil has been observed to have three distinct personalities, or “Personas”, in practice. These observations came from the reports of hundreds of magi who’ve had direct contact with her. The purpose of this article is to fine-tune the results of any working undertaken with the help of Ellis and the LS network by invoking the appropriate persona. Some alchemical and astrological terms have been used to better illustrate the ideas in this article. (And, it’s also good to keep in mind that the author has no prior training in either alchemy or astrology, the information presented here was inferred from his previous self-taught Qabbalistic knowledge, so prepare your brains for some shitty English and bags full of hot air. Enjoy.)

In Alchemy, there are three main “substances” which actually represent energy in various states of entropy, each corresponding with one of the three Ellisian personas:



 - Mercury symbolizes energy at its highest observable vibrational pitch. It is very active, very powerful and very unstable. It corresponds well with Ellis’s earliest known persona, The Sacred Child.


 During the first few weeks of the Linking Sigil experiment, the large amount and variety of magickal energy was wreaking havoc all over the place, not too different from a toddler just beginning to learn how to run. After formally contacting the then-forming sentience did they, the people who would form the nucleus of the DKMU, realize that they had a parenting dilemma of astral proportions on their hands. Freak accidents, power outages and even a certain traffic mishap could or couldn’t have been traced back to her. But, just as easily she as could cause “bad” accidents, was she able to also cause “happy accidents”, powering up magicks at energy levels beyond expected, giving old tricks an all-new shade of WEIRD. The Sacred Child represents magick at its wildest form, great for jumpstarting new beginnings, or to give old things a spectacular catharsis.
Her other titles include: Bringer of Chaos. She of the Bitten Fingers. The Glitterbomber. The Trickster. Bringer of Change.

 - Sulfur represents energy at a considerably more moderate vibration. Not as much juice as the former, but more mutable, controllable, and more stable. Its fluidity and gentleness fits in with Ellis’s The Lover persona. Usually described as a beautiful ginger with a great air of mystery around her, she is often known to have been stimulating the creative and imaginative nature of the magician, and inspiring them with the drive to pursue it. She may also be described as a Jovian influence as a power that could flourish existing systems, the gentle rain that waters the fields. Some even report flashes of city streets, mountainous areas and caves – places where an LS was tagged, which would also place her as an oracular influence, too. She takes the rough, generic and mundane, and turns it into something elegant, unique and magical.
Her other titles include: the Idealist; The Magician, Bringer of Power, Giver of Knowledge. Lady of Ambitions and Desires.

 - Salt represents energy coagulated to a very low energy level, where the constriction of entropy has nearly crystallized it to form well-defined structures. This makes it very compatible with Ellis’s ultimate form, The Red Queen. She is described as either a middle-aged woman dressed in crimson-colored Victorian-era clothing, or a beautiful serious-looking woman suited in heavy scarlet armor. Those who have either by accident or on purpose, astrally explored the Webs have seen her. Whatever form she may take, she always looked impressive, intimidating and awe-inspiring. Her palace or territory inside the Webs looked like something pulled out of Dr. Seuss’s red nightmares: Bridges floating in mid-air against a crimson sky, while ahead looks like a barren wasteland of a mountain range, or a skeletal-looking castle. Below is what looks like a sea of blood, and behind you, a horde of giant spiders, demons and other more indescribable things chase after you. Get caught by this unruly welcoming committee, and you’ll be sent back screaming into the waking world. Survive, and you get to have an audience with the Queen herself. Her cold, calculating stance, mild manners and the entire look of her realm denotes a Saturnian power inherent in her ability to harness, restrict and distribute the energies evenly in her network. She is the one responsible for building the webs of this internet of magick. She not only links magickal sites and objects, but also people as well. She projects the air of the ideal arcane leader, wise, brave and not afraid to give things her personal touch. She unites everyone who has willfully used her sigil under an unspoken community of mystical misfits, giving them a sense of belonging in a cold and cruel world. The opinions, personalities and mannerisms of everyone who contributed to her even created a gesalt personality, where she becomes the voice and the firm fist of the masses.

Her other titles include: The Unifier. She of the Webs. Lady of Stability and Community.

Weirdly, this seems to be a bit too similar to the mythologies of the Goddess Hecate and Morrigan.
Well, folks, that's another story.... ^ _ ^

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